Constructor
new Physics(parent)
- Source:
Creates a physics instance.
Parameters:
Name | Type | Description |
---|---|---|
parent |
Pixel.Stage | The parent stage this physics runs off of. |
Members
colliding :object
- Source:
Holds date telling the user if the sprite is colliding.
Type:
- object
collisions :Array.<object>
- Source:
Stores all collision data.
Type:
- Array.<object>
Methods
add(name, sprite1, sprite2)
- Source:
Adds new collider.
Parameters:
Name | Type | Description |
---|---|---|
name |
string | The name of the collision. |
sprite1 |
Array.<Pixel.Sprite> | Array.<Pixel.Map> | Array.<Pixel.AnimatedSprite> | The first sprite(s) that will collide with the second. |
sprite2 |
Pixel.Sprite | Pixel.Map | Pixel.AnimatedSprite | The second sprite that collides with the first. |