resources

Pixel~Stage. resources

Source:
Stores all preloaded textures.

Methods

add(name, url) → {Promise}

Source:
Adds and preloads new Texture element to the resources.
Example
// Example of use where app is an instance of Pixel.Stage
app.resources.add('name', 'image/path').then(function (resources) {
  let sprite = new Pixel.Sprite(resources.name); // Automatically preloaded as a Pixel.Texture, pass through this

  // ...
});
Parameters:
Name Type Description
name string Name this element will refer to.
url string URL That image is loaded from.
Returns:
Type
Promise