Pixel

Pixel

Source:
Properties:
Name Type Description
Keys object Stores all keys that can be pressed, along with methods to tell if they are being pressed.
The main namespace, contains all of Pixel's functions.

Example

// Create a new Pixel Stage
var app = new Pixel.Stage({width: 400, height: 400});

// Add stage to document page
document.body.appendChild(app.view);

// Check for key presses
app.on("keydown", function (e) {
  if (e.key === Pixel.Keys.SHIFT) {} // If shift is pressed, this triggers
});
  
// Second method for checking for key presses
app.tick = function () {
  if (Pixel.Keys.down.SHIFT) {} // If shift is pressed, this triggers too. More fluid/quicker
}

Classes

AnimatedSprite
Circle
Container
Graphics
Map
Physics
Point
Rectangle
Sound
Sprite
SpriteSheet
Stage
Text
Texture

Namespaces

EXPORTS