Constructor
new SpriteSheet(texture, data)
- Source:
Create new Sprite sheet class.
Parameters:
Name | Type | Description | |||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
texture |
Pixel.Texture | The texture used for the sprite sheet. | |||||||||||||||||||||||||||
data |
object | Data passed in order to split spritesheet.
Properties
|
Extends
Members
anchor :Pixel.Point
- Source:
- Overrides:
The anchor position of the sprite.
Type:
deg :number
- Source:
- Overrides:
- Default Value:
- 0
The degress of rotation on the sprite.
Type:
- number
flipX :boolean
- Source:
- Overrides:
- Default Value:
- false
Determines if the sprite is flipped over the x axis.
Type:
- boolean
flipY :boolean
- Source:
- Overrides:
- Default Value:
- false
Determines if the sprite is flipped over the y axis.
Type:
- boolean
height :number
- Source:
- Overrides:
Height of the Sprite's hitbox.
Type:
- number
id :string
- Source:
- Overrides:
- Default Value:
- 0
The id of the sprite, used to find sprites when deleting them.
Type:
- string
opacity :number
- Source:
- Overrides:
The opacity of the sprite.
Type:
- number
point :Pixel.Point
- Source:
- Overrides:
The position of the sprite.
Type:
scale :number
- Source:
- Overrides:
- Default Value:
- 1
The scale of the sprite (0 --> 1).
Type:
- number
sheet :Array.<HTMLCanvasElement>
- Source:
Stores every seperate frame of the spritesheet.
Type:
- Array.<HTMLCanvasElement>
width :number
- Source:
- Overrides:
Width of the Sprite's hitbox.
Type:
- number
x :number
- Source:
- Overrides:
X position.
Type:
- number
y :number
- Source:
- Overrides:
Y position.
Type:
- number
Methods
copy(sprite)
- Source:
- Overrides:
Copy the value of another sprite onto this one.
Parameters:
Name | Type | Description |
---|---|---|
sprite |
Pixel.Sprite | Sprite who's values this will copy. |
generateSheet() → {Pixel.SpriteSheet#sheet}
- Source:
Returns the sheet for use in other sprites.
Returns:
reset(ctx)
- Source:
- Overrides:
Resets settings set on sprite.
Parameters:
Name | Type | Description |
---|---|---|
ctx |
CanvasRenderingContext2d | Context to reset settings on. |
setAnchor(x, y)
- Source:
- Overrides:
Set the position the sprite is anchored to (0-->1).
Parameters:
Name | Type | Description |
---|---|---|
x |
number | X position, scale of 0 to 1. |
y |
number | Y position, scale of 0 to 1. |
setSize(w, h)
- Source:
- Overrides:
Sets the hitbox size of the sprite.
Parameters:
Name | Type | Description |
---|---|---|
w |
number | Width. |
h |
number | Height. |
settings(ctx)
- Source:
- Overrides:
Applies settings set on sprite.
Parameters:
Name | Type | Description |
---|---|---|
ctx |
CanvasRenderingContext2d | Context to apply settings to. |
spin(num)
- Source:
- Overrides:
Spins x * 360 degrees.
Parameters:
Name | Type | Description |
---|---|---|
num |
number | Amount of times sprite rotates 360 degrees. |