import SpriteBase from "../sprite/base";
/**
* Circle class.
*
* @class
* @memberof Pixel
* @augments {Pixel.EXPORTS.SpriteBase}
*/
export default class Circle extends SpriteBase {
/**
* Create new Circle element.
*
* @class
* @param {number} r - Radius of circle.
* @param {string} [c="#000000"] - Color of circle.
*/
constructor(r, c = "#000000") {
super(true);
/**
* The radius of the circle.
*
* @readonly
* @name Pixel.Circle#radius
* @type {number}
*/
this.radius = r;
/**
* The color of the circle.
*
* @readonly
* @name Pixel.Circle#color
* @type {string}
*/
this.color = c;
}
/**
* Renders circle.
*
* @member Pixel.Circle#render
* @param {CanvasRenderingContext2d} ctx - The Canvas to print to.
*/
render(canvas) {
this.settings(canvas);
canvas.beginPath();
canvas.fillStyle = this.color;
canvas.arc(this.x, this.y, this.radius, 0, 2 * Math.PI);
canvas.fill();
this.reset(canvas);
}
}